Resident Evil 7: Biohazard (2017)

- Developer: Capcom
- Platform: PC, PlayStation 4, Xbox One, PlayStation VR (later ported to next-gen consoles)
- Genre: Survival Horror
Resident Evil 7: Biohazard marked a bold shift for the franchise, returning to its survival horror roots while introducing a new first-person perspective. The game focuses on a more intimate and terrifying experience, reminiscent of the series’ earlier entries, while innovating with modern technology like virtual reality (VR).
Gameplay and Features
First-Person Perspective:
- For the first time in the mainline series, the game adopted a first-person view, immersing players directly in the horror.
Focus on Survival Horror:
- Limited resources, tense exploration, and puzzle-solving returned as core elements, abandoning the heavy action focus of Resident Evil 6.
Intense Atmosphere:
- The game’s setting in the decrepit Baker family estate emphasized claustrophobia and dread.
- Detailed sound design and lighting heightened the horror experience.
Combat and Resource Management:
- Players had to manage scarce ammo and healing items, making every encounter feel consequential.
- A mix of melee and firearms combat was available, but running and hiding were often better options.
VR Compatibility:
- Resident Evil 7 was fully playable in VR on PlayStation VR, offering one of the most immersive horror experiences in gaming.
Inventory and Crafting:
- The game retained inventory management and introduced crafting mechanics, allowing players to create items like ammo and healing solutions.
Story Overview
Set in 2017, Resident Evil 7 introduces Ethan Winters, a civilian searching for his missing wife, Mia, after receiving a mysterious message. His search leads him to the Baker family estate in Dulvey, Louisiana, where he encounters the deranged, supernaturally empowered Bakers and uncovers the existence of a new bioweapon: Eveline.
Ethan vs. the Bakers: Ethan must survive the Baker family, each member presenting unique challenges:
- Jack Baker: The relentless patriarch who stalks Ethan through the house.
- Marguerite Baker: The matriarch with insect-controlling abilities.
- Lucas Baker: The sadistic son who uses traps and psychological torment.
Eveline and the Mold: Eveline, a bioweapon developed by The Connections organization, has infected the Bakers and caused their madness. She uses the Mold, a fungal infection, to create monstrous creatures and control others.
Ties to the Franchise: While the story is largely standalone, the game connects to the larger Resident Evil narrative, with a significant appearance by Chris Redfield in the ending.
