The Original Resident Evil 0 (2002)

- Developer: Capcom
- Platform: Nintendo GameCube (later ported to other platforms)
- Genre: Survival Horror
Resident Evil 0 is a prequel to the original Resident Evil (1996), exploring the events that led to the infamous mansion incident. The game follows S.T.A.R.S. Bravo Team medic Rebecca Chambers and fugitive Billy Coen as they uncover the origins of the T-virus while navigating through a zombie-infested train, an abandoned Umbrella training facility, and more.
Gameplay and Features
- Partner Zapping System: A defining feature of Resident Evil 0 was its dual-character gameplay. Players could switch between Rebecca and Billy at any time, each with unique abilities:
- Rebecca could mix herbs but had less health.
- Billy was stronger, could move heavy objects, and had higher durability.
- No Item Boxes: Unlike other games in the series, Resident Evil 0 removed item boxes. Instead, players could drop items anywhere, adding a layer of strategy to inventory management.
- Classic Survival Horror Mechanics: Retained fixed camera angles, tank controls, and resource management from earlier titles.
- Detailed Environments: The game used pre-rendered backgrounds with high-quality visuals, leveraging the power of the GameCube to deliver a more atmospheric experience.
Story Overview
Set in July 1998, Resident Evil 0 follows Rebecca Chambers and Billy Coen as they investigate mysterious murders in the Arklay Mountains. Their journey takes them aboard a zombie-infested train and into an Umbrella training facility. Along the way, they discover the origins of the T-virus and confront mutated leeches controlled by James Marcus, one of Umbrella’s founders.
